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Wireframe (Digital)

Wireframe (Digital)

1 Issue, #69

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Make a Monkey Island-style adventure

Find out how to make a scripting system with Mark’s re-creation of LucasArts’ point-and-click classic
Make a Monkey Island-style adventure
In 1990, LucasArts debuted a point-and-click adventure that immediately captivated audiences with its humour, storytelling, and devious puzzles. Indeed, The Secret of Monkey Island – first released on the Amiga, Atari ST, MS-DOS, and Mac – is so beloved that the series is still going today; the latest instalment, 2022’s Return to Monkey Island, saw series creator Ron Gilbert return as director. The original game’s story follows the young Guybrush Threepwood, his ambition to become a pirate, and his encounters with the ghostly villain, LeChuck. Like LucasArts’ other adventure games of the era, Monkey Island combined scripted interactions between characters, animation, and interactable objects in each scene. For this sample, we’ll re-create the game’s opening, where Guybrush meets the lookout man and asks how he can become a pirate.…
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Wireframe (Digital) - 1 Issue, #69

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