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Wireframe (Digital)

Wireframe (Digital)

1 Issue, #69

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Exploring the towns of Monkey Island

Towns and settlements have long been key to the Monkey Island series’ storytelling. We talk to some of its key artists and designers to find out more
Exploring the towns of Monkey Island
The Monkey Island games have spanned over three decades; their stories, characters, and visuals expanded on by five distinct development teams. Since director Ron Gilbert’s 1990 original, the series has defined adventure game design, and, despite its piratical theme, has contained some of the medium’s most striking towns and cities. The Monkey Island games know how to use their locations to tell stories, add character, and provide a basis for puzzles. They know how to imply a world that expands far beyond the screen. Towns are pivotal to the Monkey Island series’ storytelling. Indeed, Gilbert argues that, as a designer, it “makes sense to get people into a town as soon as possible, because you’re setting up the goals of the game through dialogue with people, as opposed to stuff in…
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Wireframe (Digital) - 1 Issue, #69

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