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Wireframe (Digital)

Wireframe (Digital)

1 Issue, #70

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Stop when you’ve had enough

Antony examines the rare few games which dare to let players decide when they end
Stop when you’ve had enough
There have been three games in the last few years which have featured a unique structure not found anywhere else in the medium. For the purpose of this article, let’s call this the ‘In Your Own Time’ structure. From what I can tell, the first game to format itself this way was The Legend of Zelda: Breath of the Wild, in which, of course, you play as Link, the recently awakened Hero of Hyrule. An evil monstrosity named Ganon terrorises the land, and from the very start, you know it’s your job to defeat him. After a brief tutorial area, you’re released into the world, and if you so choose, may immediately go and engage Ganon. It’s possible to beat him then and there, without engaging with any of the game’s…
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Wireframe (Digital) - 1 Issue, #70

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