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Wireframe (Digital)

Wireframe (Digital)

1 Issue, #70

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How hard can it be to bring your indie game to mobile?

The developers behind Immortality, Night in the Woods, and Into the Breach reveal the trials and tribulations that go into making a mobile port of your hit game.
How hard can it be to bring your indie game to mobile?
Unfortunately, making a mobile port isn’t quite as simple as clicking some kind of ‘Export To Mobile’ button in Unity, then watching the cash roll in. Whereas porting games from PC to console has generally become a lot simpler over the years (although still far from easy), porting to mobile is akin to exploring a different country. People do things very differently over there. There are dozens of different things to consider. Will your game work with touchscreen controls? What parts of the graphics will be covered by a player’s hands? Will the text be legible on a tiny screen? How will you cater for the various devices out there, with their huge variations in processing power and screen size? Getting your game to work on mobile might involve radically retooling…
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Wireframe (Digital) - 1 Issue, #70

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