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The Python Book (Digital)

The Python Book (Digital)

1 Issue, The Python Book 16th Edition

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Revisit the arcade classic Pong in Python

Calvin Robinson takes us through creating a contemporary homage to Pong – considered by many to be the very first arcade game
Revisit the arcade classic Pong in Python
This series of building retro games in Python has so far seen us coding a lunar landing space module (LXF262), a side-scrolling platformer (LXF263), the famous pellet-munching, ghost-chasing Pac-Man (page 104), and in this tutorial we’re going to develop our own version of Pong! To many, Pong is the original arcade game. It’s certainly the first video game to become a commercial success. Released for arcades in 1972 and for the home in 1975, Pong has gained popularity worldwide and is now permanently memorialised in the Smithsonian Institute in Washingon, DC. Developed and self-published by Atari, Pong is a 2D table tennis simulation with arguably the most simplistic game design imaginable, while managing to achieve an incredibly addictive gaming experience. What gameplay? Gameplay mechanics in Pong are quite simple. It’s…
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The Python Book (Digital) - 1 Issue, The Python Book 16th Edition

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