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The 3D Art & Design Annual (Digital)

The 3D Art & Design Annual (Digital)

1 Issue, Vol 3

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FUNDAMENTALS OF PBR

Texture and shader artist Ana M Rodriguez teaches us to work with PBR
What is PBR texturing and why use it? Physically based rendering is a real-time rendering technique, which consists basically of using realistic illumination with real-life based materials to make them respond in an accurate physical way in order to represent lifelike environments/materials. If you are going to create an object using a PBR material, you have to be very careful to understand how this material should work with the light and both parts have to set up charts for the correct material behaviour (the way they respond to light) and try to follow this approach to maintain a believable cohesion. How do you texture in PBR ? Making textures in PBR is not different from how the textures were done previously, at least not in its initial approach. The essential…
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The 3D Art & Design Annual (Digital) - 1 Issue, Vol 3

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