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The 3D Art & Design Annual Volume 1 (Digital)

The 3D Art & Design Annual Volume 1 (Digital)

1 Issue, Vol 2

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Texture a sci-ficharacter

Make the most of Substance Painter to create industry-standard textures and emulate real-world materials for a dynamic character scene
Texture a sci-ficharacter
TOM BRAMALL Sci-fiPilot, 2016 Software Substance Painter Learn how to • Create stunning textures with Substance Painter • Approach texturing methodically • Critically analyse and re-create real world materials • Speed up your workflow Concept I created this piece because I wanted to do something that would challenge all my abilities. Concept design, sculpting, texturing, all the way through to the final, game-ready model. Texturing is one of the most important and sometimes overlooked aspects of 3D art. It is especially important for games, where textures can make or break the look of a low-poly model. Substance Painter has quickly risen to become an invaluable asset in the 3D texturing pipeline and a formidable alternative to traditional texturing in Photoshop. With it’s vast array of tools and intuitive painting features…
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The 3D Art & Design Annual Volume 1 (Digital) - 1 Issue, Vol 2

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