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The 3D Art & Design Annual Volume 1 (Digital)

The 3D Art & Design Annual Volume 1 (Digital)

1 Issue, Vol 2

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Construct a real-time videogame asset

Construct a real-time videogame asset
3ds Max Matthew Trevelyan Johns bit.ly/1QE7Qv4 Matthew enjoys working as a senior environment and vehicle artist for Cloud Imperium Games YOUR FREE DOWNLOADS from filesilo.co.uk/bks-a81 • Tutorial screenshots • Turntable video • Texture maps Within the realm of videogames, often the beautifully rendered, expansive environments or fantastically realistic leading characters steal the show. But just as important, although sometimes overlooked, are the incredibly detailed tools, gadgets and props that also enjoy a considerable amount of screen time. Often a studio will break art tasks down into defferent departments, with dedicated environment, character, vehicle and prop teams. The aim of this tutorial is to outline the processes employed by an artist working on a highly detailed prop asset. A typical example might be the highly detailed AK-47 you hold as a…
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The 3D Art & Design Annual Volume 1 (Digital) - 1 Issue, Vol 2

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