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Edge Uk (Digital)

1 Issue, April 2025

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TEMPEST RISING

TEMPEST RISING
How times change. The militarised rush for Tiberium in Command & Conquer used to seem dystopian, but in the icecold light of 2025 there's something quaint about a global power struggle being so simple.
Given the choice between salute-throwing techbro oligarchs or a good old-fashioned Tiberium harvester rolling by, it's hard to say Westwood's vision doesn't look preferable.
image [https://cdn.magzter.com/1387349800/1739974811/articles/iqa4CvoLf1740047230518/8548070520.jpg]
This statement proves particularly true for Slipgate Ironworks, founded by a former C&C obsessive who used to "design the perfect base in my school books during class". Many RTS references bleed into Tempest Rising, but for Frederik Schreiber and his team, the Brotherhood Of Nod is still god. "We're extremely passionate about RTS games, but specifically the Westwood-Blizzard era," Schreiber says. "What makes Tempest Rising feel like those games comes from that passion." The clearest point of reference in Tempest Rising to that old-school Westwood formula is the titular Tempest - a crystalline red mineral that powers all of Earth's advanced technologies, including the armies of infantry and tanks you amass in a given skirmish. Each match is about building enough defences around these deposits to let your harvesters collect in peace, then pushing farther to prise more deposits from your opponent.
image [https://cdn.magzter.com/1387349800/1739974811/articles/iqa4CvoLf1740047230518/7544004182.jpg]
The game's three factions carry a lot of '90s RTS cred, too. The GDF are practically a genre staple the western world's remaining organised military, all straight lines and American accents. The Tempest Dynasty could be compared to the Brotherhood Of Nod for its experimental machinery and Eastern Bloc aesthetic. But Slipgate isn't simply mimicking Command & Conquer; it has a keen eye for the places where a fresh approach might be welcome, and Tempest Rising's third faction, the mysterious Veti, demonstrates that. "We drew from myths and legends all over the world to piece together how the Veti look and feel," lead game designer Brandon Casteel says. "These guys were operating in prehistory, and for unknown reasons had to retreat underground. With the Tempest regrowing, that prompts them to come back."
Indeed, half the fun here is discovering the little mechanical twists. Engineers, simultaneously the most de...
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Edge Uk (Digital) - 1 Issue, April 2025

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