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Working out how to incite a cheeky playfulness within players has been a meticulous process for the team at Lululu Entertainment. "We approached Henry's game design with an openness," the game's creator, Tim Serafin Bürge, says. "We want to give players a lot of agency, so we've tried to have objects that involve very expressive mechanics. It's intuitive fun." The seed of this intuition is planted at the very start of the game. When we meet Henry, they are a baby in their playroom, which is filled with furniture and dozens of toys. These introductory objects - a wooden xylophone on which you can plonk out a tune, and alphabet blocks you can wrangle into words, to name two - can all be occupied, instantly responding to movement and jump commands, and sometimes more, demanding that you test the properties of every single one.
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Baby Henry soon escapes from their room into the hous...