teamLab is an international art collective founded in 2001. It's made up of specialists with different skillsets, including painters, CG animators, software and hardware engineers, mathematicians and architects. Founder Toshiyuki Inoko's background is in physics and robotics, while mine is in literature and philosophy. I joined in 2010 and previously worked as editor-in-chief for a video game magazine in Stockholm. I don't have a title as such at teamLab. We're a collective so we don't care about titles or independent names - we're a team!
What's teamLab's mission?
At teamLab, we try to form relationships between humans and the world through artworks.
It's comparable to travel. When people travel, they experience the world. For instance, you might be able to see Mount Fuji in guidebooks, magazines, the internet or on TV, but if you really want to understand such a place then you need to travel there.
At teamLab, we try to bring people inside different worlds and provide an experience that can't be explained through words.
image [https://cdn.magzter.com/1450191940/1732641496/articles/vhBFsyQpL1732780090859/3417153441.jpg]
How has teamLab evolved?
When we started, we were a group of like-minded outsiders with dreams to create artworks using various new technologies as tools. Now countries around the world treat us as artists.
Where has teamLab exhibited and how do you choose destinations?
Our philosophy is to say yes to all destinations and opportunities. We want to work with like-minded people who understand our art. Projects, however, can take five to six years, so we can't work to tight, demanding schedules. We first debuted outside of Japan in 2011, with an exhibition at Kaikai Kiki Gallery in Taipei. Since then, we've gone all over the world - from New York to London, Paris, Singapore, Beijing and Melbourne.
The exhibitions are incredibly interactive. Can you give us some examples of how guests interact with the artworks?
We've tried to re...